BOOKS/ ARTICLES
- It’s Complicated: The Social Lives of Networked Teens (Dana boyd)
- Power On!: (MIT Press, April 2022) is an original graphic novel inspired by young people whose views deserve to be heard – yet who too often find that the technology they use each and every day promotes practices that keep them marginalized without a seat at the table.
- Digital Platforms and the ELA classroom
- A New Perspective on Education in the Digital Age: Teaching, Media and Bildung
- Interdisciplinary Insights for Digital Touch Communication (Carey Jewitt Sara Price Kerstin Leder Mackley Nikoleta Yiannoutsou Douglas Atkinson)
- Digital Citizenship Resources for Family Engagement
- Educational Technology for Teachers is the first ever multiplatform interactive digital textbook on educational technology. It is also a handbook for K-12 teachers who want to learn technology tools, and follow research-based guidelines for learning in the Information Age.
CURRICULUM, TEACHING, PEDAGOGY
- TikTok Syllabus: Teaching socio-cultural issues on TikTok
- Critical Disinformation Studies: A Syllabus
- Annotate Your Syllabus 4.0: Remi Kalir
- Connected Learning: Connected learning integrates personal interests, supportive relationships, and access to opportunities. It is learning in an age of abundant access to information and social connections that grows from the diverse interests and assets of young people.
- Connected Learning Explained by Mimi Ito
DIGITAL RESOURCES FOR TEACHERS
- Children & Technology: The Children & Technology research strand seeks to understand how children’s interaction shapes the way they think, feel, communicate, and learn, and from this work, co-develop socially-responsible pedagogical, and design, implications for, and with, children
- Data Society: Research in the Data Society theme develops methodologies, techniques, and practices to act and intervene in the growing datafication of education, with the aim of co-producing desirable, socially responsible, educational futures of equality, inclusion, and social justice.
- Filament Games: Filament Games is a full-service digital studio that specializes in learning game development, especially in education
DIGITAL PROJECTS/ CENTERS
- The Civics of Technology (CoT) project aims to empower students and educators to critically inquire into the effects of technologies on their individual and collective lives
- Pew Research Center: Internet &Technology
- Digital Archive of Literacy Narratives
- Critical Design Lab: is a multi-disciplinary arts and design collaborative centered in disability culture and crip techno-science. Our work pivots around the concept of access: access is our ethic, our creative content, and our methodology. We use digital media and social practice to craft replicable protocols that treat accessibility as research-creation, an aesthetic world-building practice, and an invitation to assemble community.
- Common Sense
- Centre for Research in Digital Education
